A downloadable game

Full game release and download coming in August/September 2025
Screenshots may subject to change in the final release.

The New Dimension is very proud to bring to you a fun Space Invaders inspired game called "Let's Invade 3", which was originally made as part of the Scene World issue 36 game coding tutorial "Let's Make a C64 Game". This game has also been developed to mark the celebration of 30 years since my first ever C64 production that was publicly released in September 1995. 

"Let's Invade 3" is the final sequel to the "Let's Invade" series. Unlike "Let's Invade"  and "Let's Invade 2", there aren't many in game strobe effects, nor is there any thumping trance music, but this game continues its tradition of being addictive, and hopefully enjoyed. This game consists of the following:

  • Front end presentation with in game sound options 
  • Self-programmed sound effects 
  • Hi score table 
  • Upbeat space-themed disco tunes
  • 40 addictive levels of invader blasting mayhem
  • Different colour starfields according to level
  • Crazy power ups / power downs 
  • Four different alien invaders
  • Return of the mystery "Close encounter"
  • Plenty of mayhem
  • Compatible on PAL and NTSC C64's. Also compatible with theC64 mini and full size computer, SD2IEC, Ultimate 64, etc.

Instructions

This is a game for 1 player only. 

Our galaxy is in danger from a threat of an alien invasion.

Your mission is to battle wave after wave against the alien invaders that come towards you. Unlike the famous Space Invaders, these aliens will behave in a different manner when attempting to reach your area. They can also drop bombs as well.

In order to defend yourself, you can simply blast away the aliens with your hyper laser defence space cannon. You will score points based on the aliens that have been shot. The scoring is as follows:

 100 Points

200 Points

300 Points

500 Points
  Mystery bonus (random)

Beware though, the alien invaders will get angry and move faster per alien shot. The darker the colours, the weaker the aliens are. The lighter the colour, the more hits are required to destroy an alien (which of course will change its colour to a weaker colour). 

Shoot orange invaders to gain random power ups or bonus points. These power ups may either be beneficial to your cannon or the aliens themselves. 

Shoot purple aliens for a close encounter. This will kill all alien bombs and launch a flying saucer on to the top of the game screen. Shoot the alien saucer dead for a possibilty of scoring extra points, or extra lives. 

Completeing a level

A wave is complete after you have shot all the alien invaders on that particular level.  Or if you activate a smart bomb power up (which can be awarded to you at random) and you pull down on the joystick to activate it. 

Losing lives

Lives are lost in two different ways:

1. An invader's bomb hits you.
2. An alien or group reaches the very bottom of the game area which will cause an invasion. 

You have three lives in total and there are 40 waves in which to battle through before you can win the fight. 

Can you save the galaxy or will it be too late?

Controls

Plug / setup a joystick into port 2.

Left = Move cannon left
Right = Move cannon right
Fire = Shoot laser
Down = Activate smart bomb (only when the cannon is flashing in red)

Credits

Programming, graphics, sound effects and music by
Richard Bayliss

Tape turbo loader system by 
Martin Piper and Richard Bayliss

Programmed in CBMPRGStudio V4.5.0 using KickAssembler V5.25.
Crunched using Dali by Bitbreaker

(C)2025 The New Dimension



Published 1 day ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRichard of TND
GenreShooter
Tags2D, Commodore 64, lets-invade, retro-gaming, space-invaders, tnd-games