
Welcome,
Most programs featured on this showcase were written for the Commodore 64. These programs will also work on the Ultimate 64, C64 Ultimate, theC64, or VICE, CCS64, Hoxs64 or Denise emulators.
All productions are my own work, and / or may involve other supporters in the projects. Where this is the case, they are credited in the releases themselves. The online HTML5 versions of the C64 productions were generated from the online C64 Emulator at lvllvl.com/c64.
Developing Commodore 64 productions has always been my passion, whether it is programming them, enhancing SEUCK games, making SID music or perhaps tape mastering projects. All of this is done absolutely free and voluntarily during my spare time.
You are welcome to copy/share/broadcast these productions, providing that they are not being used for profit/sales.
Thank you and most important of all have great fun with these productions.
- Richard/TND
The latest C64 game or application creations released.
Useful native Commodore 64 utilities for productive development. Mainly tape mastering or SEUCK enhancement.
My own self-programmed and co-op game productions made specially for the Commodore 64. These games will also work on Ultimate64, theC64 mini/full size and of course VICE.
All the latest Commodore 64 games made under Blazon. (Also are not SEUCK games).
TND/community based C64 games created using the Shoot Em Up Construction Kit, enhanced with new features using the SEUCK Redux framework. (PAL Only).
Commodore 64 programs made the oldschool way without cross-assemblers and compilers. Started as challenges developing on RGL's theC64 computer. Also will feature some stuff made on the Ultimate 64 in the future.
Self-programmed C64 games which are 4096 bytes (4K) or less or runnable compressed games.
Games that run on Windows PCs. Mainly made in Unity. I have currently stopped using Unity for now.