Hi there,
Most programs featured on this page were written for the Commodore 64. There are some Unity games included on this page, which at the moment has been discontinued for the time-being, due to the complexity of the software.
C64 development is also something I enjoy doing the most outside of work life. These games are made just for fun and to share amongst the Retro Gaming community.
Everything that is launched on this site is free to download or play online on itch.io. The games are split into different formats. D64 (C64 Disk image), and TAP (C64 Tape image). There might be some CRT (C64 cartridge) images. The files can be run in either VICE, RGL's theC64 (or theVic20), Ultimate 64, a stock C64 with hardware like a 1541-Ultimate 2 or possibly the Kung-Fu Flash cartridge (If the D64 versions of the games or tools feature no custom fastload).
All productions are my own work, and / or may involve other supporters in the projects. Where this is the case, they are credited in the releases themselves. The online HTML5 versions of the C64 productions were generated from the online C64 Emulator at lvllvl.com/c64.
Please also be aware that some games may use fast screen flash effects for screen explosions, especially the space shooters featured in my showcase.
Have fun.
- Richard/TND
The latest game creations that have officially been released.
Useful native Commodore 64 utilities for productive development. Mainly tape mastering or SEUCK enhancement.
My own self-programmed and co-op game productions made specially for the Commodore 64. These games will also work on Ultimate64, theC64 mini/full size and of course VICE.
All the latest Commodore 64 games made under Blazon. (Also are not SEUCK games).
TND/community based C64 games created using the Shoot Em Up Construction Kit, enhanced with new features using the SEUCK Redux framework. (PAL Only).
Commodore 64 programs made the oldschool way without cross-assemblers and compilers. Started as challenges developing on RGL's theC64 computer. Also will feature some stuff made on the Ultimate 64 in the future.
Self-programmed C64 games which are 4096 bytes (4K) or less or runnable compressed games.
Games that run on Windows PCs. Mainly made in Unity. I have currently stopped using Unity for now.