The New Dimension, in collaboration with Saul Cross, is very proud to present Cruiser-X 79. A fast paced vertical scrolling shoot 'em up inspired by many top down classics. This game is currently under development, but it is hoped to get finished some time in 2022 or perhaps later. But on the positive side of things, there is a an old playable demo for you to enjoy. The full game hopes to consist of the following features (unless featured otherwise):

- Varied alien attack patterns
- Intro
- Hi Score table list
- Power ups
- Additional in game music for each level
- Multi-load system - This is due to the full game being too huge to fit into 64KB
- Multi-load for tape using Freeload (and very fast, due to level packing used)
- Credits/Continue game on lost of last life
- 16 different levels, all featuring a different tune for each level
- PAL/NTSC Compatible and with SDIEC devices and theC64
- Complete instruction manual
- Free downloadable of the full game when ready. 

The Story so far ...

It is the year 2072. Just before a giant asteroid collided into Earth. A successful mission, where all good people were transported to Mars. The planet was only a temporary settlement until a new planet was discovered EarthX. It contained water, oxygen, gas, and was similar to Earth. This was discovered by Drone.

Unfortunately one big challenge awaits. A few people tried to travel to EarthX, but they failed.  They accidentally flew into an alien war zone. The Aliens had captured their unarmed ships and destroyed everyone on board. We need transport to move the remaining people to the planet. Behold the Cruiser-X 79a powerful super-charged battle cruiser, which can wipe out anything on sight.  

You fly out of Mars and attempt to take your people towards EarthX. You are near some alien bases, but as you tried to pull away from them in order to head to EarthX. A magnetic pulse drags you to the alien base. Where your ship gets captured, and sealed inside a prison base. You use the supercomputer on your ship and you manage to break free from the base. Now, you must face the ultimate fate.... War!

Playing the game

Your mission is to help guide your Cruiser-X 79 escape from being captured by the aliens and reach safely to EarthX. Unfortunately your mission will not be all that easy. You have entered a war zone. The aliens accept nothing, unless you are destroyed.

Fly through 16 levels, of alien territory, and fight the aliens. Warning... aliens will fight back by dropping lasers downwards. Be very careful not to hit the aliens, or high buildings on each base. It will cost you destruction. After the ship gets destroyed, it will be repaired and working once again. If destroyed too many times, then you will be doomed forever.

During your fight, there's cargo which you can steal, that will help you slightly through your battle. The cargo awards you different power ups. These are as follows:

B = Smart bomb. If you carry one of those, the bomb icon will appear on screen. Using SPACEBAR will activate it. 

L = Extra life. If you pick up one of these, you will gain extra lives

M = Master blaster - Powers up your fire power

S = Shield - Gives you protection against the aliens for a temporary time

You can also attack the enemy bases by shooting at some of the buildings, which will destroy them.

Can you save your people, by attacking all 16 alien bases and winning the war against the aliens. Or will you face death?

Good luck. You will need it!

This game is PAL+NTSC Compatible

CREDITS FOR THE PLAYABLE DEMO:

Programming: Richard Bayliss
Graphics and design: Saul Cross and Richard Bayliss
Exomizer source: Magnus Lind
Sound Effects and Music: Richard Bayliss
Freeload tape loader system by: Paul Hugues/Ocean
(C) 2022 The New Dimension

Estimated download release date: 25th December 2022 

(Although it could be released earlier as part of the Zzap! 64 Micro Action covermount for its supporters, should the project be finished earlier [Issue 11]).

Screenshots are subject to change during project / after game project has finished.

For project progress, please check out https://tnd64.blogspot.com

NOTE: This is NOT a SEUCK game, it is a self-programmed production.

Updated 5 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1)
AuthorRichard of TND
GenreShooter
Tags2D, Commodore 64, Futuristic, Retro, Singleplayer

Install instructions

Download the files like normal, and then copy them to your specified directory and load the games up in VICE, CCS64, theC64 MINI, Ultimate 64, 1541 Ultimate or where equivalent. You can easily restart the files by triggering an AUTO-RUN. Otherwise, if using a stock C64. Use

DISK:
Type in:
LOAD "*",8
RUN

TAPE:
Press SHIFT+RUN/STOP, press play and you're ready to go.

On the TND intro, for the playable demos, just press SPACEBAR and the main program will decrunch and run.

Download

Download
Cruiser-X 79 Preview.d64 170 kB
Download
Cruiser-X 79 Preview-TAPE.tap 348 kB
Download
Cruiser-X 79 Preview 2.tap 223 kB
Download
Cruiser-X_Playable_Demo_XMAS2021.d64 170 kB
Download
Cruiser-X 79 Demo V3.zip 44 kB

Comments

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Hello Richard. I bought ZZAP64 ISSUE 8 and there is CRUISER X 79. Is it in full version or demo?

It is a playable demo. The full game is still in production. Release date aims to be December. Although it is likely the game will be finished before December.

Better than ever ! Good !

Darn, this is what I call 'fast paced'...my blood pressure :)))
Nice tune, graphics and scrolling. Really good work!

P.S.: Spelled the title wrong in the vid...shame on me

Thank you for your kind words and review. I'm glad you are looking forward to the full game. Like promised, the game will be a free download on this site. Possibly around about December 2022, if all goes well, possibly sooner.

I hope to add some additional options to the title screen that can ease the game play a bit. Like amount of credits to continue a level, and also auto firing mode on/off. There is no autofire in the preview because I wanted to make it compatible with RGL's theC64. Holding fire on the joystick will trigger the smart bomb (if carried). That will take place after all 16 levels are finished. 

Added playable preview V3.

This project has been very active over the past two/three months. I am past the half way mark with the levels. Planned release date for the final release intends to be December 2022 if all goes well.

It's March! Any Update Yet?

(1 edit)

I'm going to continue with the project this week. However due to missing assets, I will be going into "Plan B" mode. I will start with level design using the demo graphics. It might be a long process to design all 16 levels using the same graphics charset data, but hopefully later on the charsets can be altered afterwards. 
------------------------------------------------------
This freeware game project has now officially continued
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Saw a post on Lemon64 forums, did try signing up but after 3 days and a few days trying resend activation email i gave up.

The reason i changed the music on "U-Type" was because i did not notice that the tune was from this unreleased Game and i felt bad for using it.

This Game is looking good, so good luck with getting it finished.

Hey, don't feel too bad using my tune. I don't mind one bit :)

Great 2nd preview ! Full game play for yourselves.

Lot of fun😎😎great sid also

Awesome preview !!! When the final work?? Thanks a lot.

It has been slow, and there was bad news with it earlier on this year (A blog post will be coming shortly) but I am aiming to get this game finished later on this year. Despite losing all of my data about 4 weeks ago, I managed to pick up the pieces and put the jigsaw together.

Thanks Richard for your sincere response and above all for all your efforts for the whole Commodore Community.

(4 edits)

Project is back in operation. It was stalled for some time, due to missing graphics. Nothing else came on the graphics front since the playable demos. So I have decided to continue the project by designing the levels myself using the existing graphics, and also making some tweaks to the background characters and tiles - in order to make levels look a tad-different - although a same concept in in the demo.