The ringing of your laughter, it sounds like a melody…
(Great job on the music!)
Cruiser-X 79 [Commodore 64]
A Zzap 64! Micro Action C64 community-based covermount title (Issue #11 - November/December 2022). (Free download and web player version now available from this page).
The New Dimension, in collaboration with Saul Cross, is very proud to present Cruiser-X 79. A fast paced vertical scrolling shoot 'em up inspired by many top down 8-bit vertical scrolling classics. If you like classic 8-bit vertical scrolling shoot 'em ups where you don't have to fight big bosses at the end of each level you might enjoy this one.
Cruiser-X 79 features the following features:
- Various alien attack patterns
- Intro/loading bitmap (drawn by Ax!s/TND)
- Front end presentation with credits, hi score table, and in game options
- Progressive powerups (Increases the speed of your shooting) and smart bombs
- Hidden cheat mode for infinite lives
- 16 challenging levels
- Plenty of great music
- Compatible with SD2IEC devices and theC64 mini and full size computer (Also compatible with theVIC20 in C64 mode).
-PAL and NTSC compatible (Although speed may be faster on NTSC)
Due to the size of the program, this game uses a multi-load system on both D64 and TAP versions. However, you can always continue playing the game if you have any continues available during play.
It is the year 2072.
A giant asteroid was heading towards planet earth. During that event, a special rescue operation was taking place. The Interspace Legion has transported good people to the neighboring planet “Mars”. People were able to live there as a temporary settlement until a new suitable planet was found. The remaining people, the bad people were all left to perish back on Earth. They were being punished for the crimes they committed towards humanity, the environment and animal cruelty. After the asteroid impact, Earth was now deemed to be uninhabitable.
Inside a Space Lab down on mars, Scientists made an amazing discovery, a brand new green and blue planet. Intrigued to find out more about the planet, the scientists sent out a drone. It was discovered that the planet contained oxygen, gas and water and was a perfect match for humanity to evolve even further. The planet was named EarthX (Earth 10)
The Interspace Legion trained many pilots and sent them to transport people from “Mars” to “EarthX” (Earth 10) via Cruiser-X starships. The special operation was becoming successful. That was until the ships were on their way back to Mars. Fleets of alien bases mysteriously appeared, and then shot the Interspace Legion’s Cruiser-X ships down.
Nobody survived, except for you, the pilot of Cruiser-X 79. Instead, you get pulled into a prison base, where your ship was captured with you inside it. You attempt to hack into the alien base using the supercomputer on board your starship. It releases the cargo bay doors and you fly for freedom. - That was until the aliens spotted you. Now they are out to stop you.
Not only do you have an escape mission. You also have a big battle for survival in your hands.
PLAYING THE GAME
Your mission is to help guide your Cruiser-X 79 escape from being captured and destroyed by the aliens and reach safely to your headquarters base and send out a distress signal to the Interspace Legion. Unfortunately, your mission will not be all that easy. You have entered a war zone. The aliens accept nothing, unless you are destroyed.
Fly through 16 levels, of alien territory, and fight the aliens.
Warning... These aliens will fight back by dropping lasers downwards. Be very careful not to bump into the aliens, or high structures on each base. It will cost you destruction. After the ship gets destroyed, it will be repaired and working once again. If your ship is destroyed too many times, then you will be doomed forever.
During your fight, there's cargo which you can steal, that will help you slightly through your battle. The cargo awards you different power ups. These are as follows:
B = Smart bomb. You can only carry three of those, the bomb icon will appear on screen. Holding down the fire button for a short time will activate it.
M = Master blaster - Powers up your fire power
S = Shield - Gives you protection against the aliens for a temporary time
Extra Lives are awarded on level completion.
You can also attack the enemy bases by shooting at some of the buildings, which will destroy them.
Can you save your people, by attacking all 16 alien bases and winning the war against the aliens. Or will you face death?
Good luck. You will need it!
Use a joystick in port 2. (Use number pad keys if playing web version)
Keys CONTROL: Pause game
Back Arrow (While paused): Abort game
Programming: Richard Bayliss
Tech support: Antonio Savona
Graphics and design: Saul Cross and Richard Bayliss
Loading/Intro bitmap and score panel character set by Hugues (Ax!s) Poisseroux
Covertbitops loader V2.28 source by Lasse Oorni
Freeload Tape loader source by Paul Hughes
Exomizer V2 (de)Cruncher source: Magnus Lind
Sound Effects and Music: by Richard Bayliss
Testing by: Richard Bayliss, Antonio Savona, Alf Yngve, Saul Cross, Hugues Poisseroux
(C) 2022 The New Dimension
As with all of our productions. This production is non-commercial and has been developed specially for the C64 / Commodore 64 community. Like with many of TND's/Blazon/The Power Shed game productions. You are welcome to copy, share and broadcast this production. However making physical/digital media sales of this production is not permitted - unless permission has been granted.
Download the files like normal, and then copy them to your specified directory and load the games up in VICE, CCS64, theC64 MINI, Ultimate 64, 1541 Ultimate or where equivalent. You can easily restart the files by triggering an AUTO-RUN. Otherwise, if using a stock C64. Use
Press SHIFT+RUN/STOP, press play and you're ready to go.
On the TND intro, for the playable demos, just press SPACEBAR and the main program will decrunch and run.
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The ringing of your laughter, it sounds like a melody…
Nice intro pic Richard !
Thank you, but Hugues has updated it and made it look even better ;)
Better than ever ! Good !
Darn, this is what I call 'fast paced'...my blood pressure :)))
Nice tune, graphics and scrolling. Really good work!
P.S.: Spelled the title wrong in the vid...shame on me
Thank you for your kind words and review. I'm glad you are looking forward to the full game. Like promised, the game will be a free download on this site. Possibly around about December 2022, if all goes well, possibly sooner.
I hope to add some additional options to the title screen that can ease the game play a bit. Like amount of credits to continue a level, and also auto firing mode on/off. There is no autofire in the preview because I wanted to make it compatible with RGL's theC64. Holding fire on the joystick will trigger the smart bomb (if carried). That will take place after all 16 levels are finished.
Added playable preview V3.
This project has been very active over the past two/three months. I am past the half way mark with the levels. Planned release date for the final release intends to be December 2022 if all goes well.
It's March! Any Update Yet?
I'm going to continue with the project this week. However due to missing assets, I will be going into "Plan B" mode. I will start with level design using the demo graphics. It might be a long process to design all 16 levels using the same graphics charset data, but hopefully later on the charsets can be altered afterwards.
This freeware game project has now officially continued
Saw a post on Lemon64 forums, did try signing up but after 3 days and a few days trying resend activation email i gave up.
The reason i changed the music on "U-Type" was because i did not notice that the tune was from this unreleased Game and i felt bad for using it.
This Game is looking good, so good luck with getting it finished.
Great 2nd preview ! Full game play for yourselves.
Lot of fun😎😎great sid also
Awesome preview !!! When the final work?? Thanks a lot.
It has been slow, and there was bad news with it earlier on this year (A blog post will be coming shortly) but I am aiming to get this game finished later on this year. Despite losing all of my data about 4 weeks ago, I managed to pick up the pieces and put the jigsaw together.
Thanks Richard for your sincere response and above all for all your efforts for the whole Commodore Community.
Project is back in operation. It was stalled for some time, due to missing graphics. Nothing else came on the graphics front since the playable demos. So I have decided to continue the project by designing the levels myself using the existing graphics, and also making some tweaks to the background characters and tiles - in order to make levels look a tad-different - although a same concept in in the demo.